STEAM Ahead - Scratch in the Classroom
Workshop Outline
1. Setting the Scene & Introduction
- Creative Computing, Design-based Learning and Block Coding, examples, sample projects, terminology and protocols
- Block coding for beginners using the Scratch Jr App to create simple animations that include elements of music, design, drawing, dance, and story-telling
- Integrate the Scratch Jr App in curriculum – online resources, curriculum plans, 21st Century skills
2. Animations
- Scratch MIT web portal – creating accounts, sprites, sequences, loops, parallelism, events, conditionals, operators, data
- Investigating computational practices - being iterative and incremental, testing and debugging, reusing and remixing, abstracting and modularizing
- Defining the processes of computational design – design notebook, resource libraries, and computational creation within the genre of the arts – music, design, drawing, and dance
- Developing an interactive collage, dance party, self-generating drawing, pass-it-on story, multi-scene story
3. Games
- Engaging with computational creation to design simple games. Explore the use of variables in scoring, timers, enemies, levels and rewards
- Develop fluency with computational concepts and practices.
- Explore examples of open-ended design projects and strategies to support, guide and manage a class of coders. Challenges during project development
- Develop a set of rules for self-reflection, providing constructive project feedback and accepting feedback
4. Curriculum Planning
- Essential elements of the Scratch Ed website
- Discussions, Resources and Stories in Scratch Ed
- Using Scratch coding across every subject – Literacy, Maths, Visual & Media Arts, Music, HSIE
- Creative Curriculum Guides, Plans, Resources
- Follow-up Activity
- Evaluation
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